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BFE 2 Revised Changelog:
Septermber 20th 2009:
* Added Finisher moves. - Combo Finish. - Super Spirit Bomb - Super Death Ball - Ultimate Revelation - Ultimate Super Kamehameha (It's a massive beam!)
* New NPC's Icons added. * Added some new turfs (Some original, some edited). * Character Creation has been tweaked. - All races can be chosen straight off the bat, and if you accidentally choose a character your given the choice if you want it or not.
* Removed the old Self-Train system. - This was in a move to remove the annoying AFKness that plagued the game.
* Attacks will now Knock out a player, and not kill them, they still kill NPC's though, which is needed to get Finisher Points. * Some Code Optimizations made to make the game less resource hungry. * New events. * Events NPC added. * Bank Loans added. * Decreased the Zenni Interest gains. * Resource Mining added to Yardrat. * Custom Technique added. * Some new upgrade options added to the customizable guild houses. * Consolidated some tabs, removed some useless verbs, and cleaned things up! * New Skin made and added (It's green, and I like it, if you don't I don't care!). * New Transformation effects. (Like a flashing screen). * Melee has been improved.
There is more, I just can't remember them all right now, I'll update this when it hits me in the side of the head like a rather larger brick.
BFE 2 Classic changelog:
June 17th 2009 update:
*Added option to refuse guild wars for guild leaders, and also added an option for individual members to refuse to participate in guild wars. (This would help for those who go afk)
*Added a new multikey testing system, hopefully it works out alright.
*Added 2 new Saga difficulties: - Hard Mode - Elite Mode
*Added Arena Bots! - Melee Bots - Ki Bots
*Changed the Saga mobs characteristics a bit: - Range at which they chase has been increased - Range and rate at which they use ki attacks have been increased
*Prices of various things have been reduced to match the current wealth of the general player, these things have had their prices reduced so far: - Guild Houses - Yemma Revive - Karma Changer - Shopkeeper
*Updated Ranks and Transformations charts.
*Scoreboard now updates regularly, no need to check it to be added.
*New interest system.
*Training dummies have been modified slightly, hopefully causing less stress on the cpu.
*Tweaked a few combat settings, mainly beam attacks.
*Tweaked a few training methods, such as Meditate as it was slightly neglected.
*Unlock Potential's Strength, Defence and Speed stat bonuses have been boosted. -Strength, Defence and Speed are now x11 modifiers
*A few naming issues have been resolved, no more people with the same names, hopefully.
*Fixed a few beam attacks that were spammable, not sure if they're all fixed.
*Fixed Super Final Flash.
*Fixed Arena Challenging, now if you have toggled it off you can't be challenged.
*Fixed some bugs and spelling errors.
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April 4th 2009 update:
Wearing Weighted Items will now increase the amount of Experience during Self Training.
Removed the "Examine" verb from Items, and Implemented a Description verb instead to all Items.
Fixed a bug where you couldn't Zanzoken while Self training.
Fixed a bug where you couldn't Zanzoken/Attack because you were "Binded".
Added the Ability for a Guild Leader to remove a Guild House.
Value of all Items has been increased substantually, giving incentive to sell Items.
Fixed a bug where you would get frozen randomly.
Fixed up SOME font sizes.
Shop Keepers will now buy Items from players, however it will be half the price of the Pawn Shop.
Medal System Implemented.
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April 1st 2009 update:
Low Enforcers now Get the Multi-key verbs.
Added a new Event.Added Meditation.
Added a Drop Zenni Verb.
Fixed up Zanzoken.
Fixed up Unlocked Potential.
Fixed a bug where you could enter Guild houses with the Yardrat Dragonballs.
Made it so Techniques cannot be spammed.
Modified Skill Chances. (They are now slightly higher).
When you revert Stamina is no longer restored.
Once again lowered {NPC} Kill me to win a prize's stats.Added Focus Train.
Yardrat Dragon Balls will only take a percentage of someone's non-banked Zenni.
Changed the chat out-put text to Georgia.
Added "Area Blast" technique for everyone, which will attack everyone in an area.
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March the 22nd 2009 update:
Added a new Dragon Ball wish "Take all of a players Zenni" to only the Yardrat Dragon Balls.
Fixed up an incorrect Dragon Ball wish counter reporting.
Implemented the Ki Skill System.
TP Crystals will drop for Human deaths.
Fixed a bug where people could Zanzo into the arena while watching the Arena TV.
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March the 21st 2009 update:
TP Gains increased by 50%
EXP Gains increased by +5 during self training.
Maximum Gravity increased to 500x
HTML Tag fixed in the Rocket Fist Technique.
Zenni Crystals now only drop when Human players are killed.
Removed the Zenni Crystal auto deletion.
Boosted the stat gains from the Dragon Balls.
Decreased the {NPC} Kill me to win a prize's stats.
Fixed up a mapping glitch which allowed you to travel off the maps.
Added Planet Yardrat Dragon Balls.
Updated all the maps in the Help Book.
Added some additional Questions/Answers to the Help Guide.
Added a Skills Tab.
Reworked the Melee System significantly.
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March the 15th 2009 update:
Added a Guild Zenni Distribute to the Banker.
Added a Withdrawl all Banked Money option to the Banker.
Added a Deposit all Money option to the Banker.
{NPC} Kill me to win a prize's Defense and speed has been reduced.
Planet Yardrat has been remapped, more props and objects will be added soon to it.
Made it so you can not Zanzoken off the games map edges.
Updated the NPC Mr Fix it with those found in the Fix Me verb.
Fixed a Namek Transformation bug.
Fixed up the Saga NPC spawn locations, because of map changes.
Fixed a bug which allowed for Stamina to stack.
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March the 10th 2009 update:
Added a Guide NPC in the Safe Zone.
Planet Namek 100% remapped. (Now I just gotta' do Yardrat and Planet Icer).
Made/Modified and added some new turfs.
Added the Ability to hide some Tabs.
Threw a bunch of stuff into an "Options" verb to clean up clutter.
Tweaked the gains from the Crystal Event.
Modified the A.I systems so that they consume less resources and will attack anyone regardless of Karma.
Added a "World Information" tab, with information on Sagas, Server CPU usage, Server Up-time etc'.
Increased the strength of Saga NPC's.
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March the 7th 2009 update:
Guild Houses remapped.
Added some extra stuff to Guild Houses.
Made it so you can't Zanzoken onto the clouds at Kami's Lookout.
Made it so you can't Zanzoken onto the colour selector.
Made it so that Split forms and Cell Jr's delete while trying to enter the HBTC (And you can't create them in the HBTC either), to prevent a level bug.
Added new electricity icons, and added them to all transformations.
Increased the player limit, plus added some server controls for admins.
Added some special effects to transformations.
Gave non-perms a slight advantage, they get a 10% boost to there non-base stamina for every trans, allowing to fight longer. (Max 80% increase).
Made it so that quests which require you to find/kill/go somewhere will jump your screen showing you the lay of the land.
Fixed up the Karma Changers, plus made it so the player can't move for 10 seconds after getting there Karma changed.
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March the 4th 2009 update:
Added another 11 Guild houses, some in HFIL, Future, Earth, Yardrat, and the Kai Planets.
Added a buyable Guild Banker.
Made some modifications to the guild system to reduce some bugs I noticed in testing.
Added a Guild War system. (Work in progress).
Revised the Guild Battle Challenge so that when you challenge someone you are sent to the Arena.
Made it so if you land on a planet it's a randomized drop location, instead of a static one.
Added {NPC} Kill me to win a prize NPC. (And you get a real prize!)
Fixed Light Grenade not doing any damage.
Fixed a melee bug where Ki Blades, Combo and Block damages resulted in Powerlevel gains for the person receiving damage.
Added a Guild Shop Keeper.
Moved the Toggle Whispers into Chat Options.
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March the 1st 2009 update:
Added Ki Barrage Technique.
Added Multi Ki Blast.
Added Split form.
Fixed up the Projectile attacks so they will auto-delete themselves after 5 seconds.
Added the Masenko attack.
Added the Hell Flash attack.
Added Light Grenade.
Added SS Deadly Bomb.
Added Trap Ball.
Added Mouth Blast.
Added Vile Energy.
Microchips added for the Android race.
Re-introduced the Zenni drop system.
Fixed up the Projectile damages, before if you had your Ki shield turned off, damage dealt wasn't calculated properly.
Modified Ki usage for Perms.
Updated the Techniques list.
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February the 20th 2009 update:
Reduced HTPC boosts, and increased the powerlevel loss from training there.
Modified some of the gain in the HBTC.
Increased the Stat boost wish gains with the Dragon Balls.
Made it so you loose stamina while training in the HBTC.
Fixed up Acid Bomb, Hyper Tornado, Kill Driver, Burning Attack and Destructo Disk so they will actually cause damage now.
Added Kienzen Disk for changelings.
Add a probability chance for Bio's to gain the techs of the race they absorb.
Added a delay to Kaioken.
Added an additional wish to the Earth Dragon Balls.
Zenni when given out is now rounded off.
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February the 19th 2009 update:
Some changes in tech damages with Hell Zone Grenade, Dark Hell Zone Grenade, Ki Catalyst and Genocide as well as Acid Hail.
Added Gohan into the Future.
Added Dende on Earth.
Made some changes to HBTC.
Made it so you cannot Zanzoken while knocked out.
Fixed the Problem in HFIL where you were able to walk over cliffs and other objects with density.
Fixed some issues with the banker and the ability to give Zenni to all players online.
Fixed a bug where some races wont revert when Knocked out.
Self Destruct will now kill the caster, and will actually kill people if the explosion is powerful enough, plus it will not reduce your base powerlevel.
Added Self Destruct as a learnable technique for the Saibaman race.
Finally allowed Bio Androids to absorb some techs when they absorb a player. (The Absorb boost has been decreased to compensate).
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February the 16th 2009 update:
Modified some technique damages.
Made some additional changes to the attack system.
Fixed a few bugs.
Modified Majin's Candy gains.
Lowered the gains from HBTC training.
Banker can now distribute money to everyone.
Made the Zenni wish on the Earth Dragons Balls a Free wish, in return I lowered the amount gained, and boosted the gains on the other balls.
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February the 14th 2009 update:
Some stuff was added to the admin side of things.
Updated the map.
Fixed up the technique list.
Fixed up the Trans Multi's.
Fixed up all technique damages.
Made it so Candy ray only works on people, not NPC's.
Added in a few other surprises.
~ And Happy Valentines day! ~
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January the 19th 2009 update:
Added the new Transformation System in (Affects only non-perms).
Did some stuff to the transformation strain.
Fixed Majins Bind. (I think).
Hopefully fixed the Unlock Potential bug.
Threw a few more fixes into the revival process.
Made the Toggle AFK messages seen by those in a limited area, and not everyone in OOC.
Fixed the Guild HTML, after you get booted/leave a guild.
Made User created Items able to be worn even if you are in a different Guild.
Some changes to the Admin Multi-Key check.
Decreased the chances of performing a Combo attack.
Modified some Melee attack damages.
Fixed a bug where enabling combo with several people would bring up a list.
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January the 17th 2009 update:
Removed the SSJ 2 Transformation requirements from Quarter Saiyans in the Transformation charts (That race doesn't get SSJ2).
Unlocked Potential shouldn't bug out any more.
Boosted Candy Ray gains a little.
Boost Zenni gains from wood chopping.
Made the Stamina gains for wood chopping affect base stamina not current stamina.
Fixed a bug with Elder Kai which may have prevented people from gaining Mystic.
Changed a few things with the scoreboard.
Added World CPU usage meter on Admin's statistic's panel.
Added in some more ranks to the game.
Increased the amount of TP's for reaching new ranks, and added Zenni gains also.
Made some changes to Class Selection.
Gave Legendary Saiyans a new "Test" Transformation system, which may be rolled out to all non-perms.
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January the 15th 2009 update:
Combo technique has been tweaked and added as part of the attack command.
Fixed the Majin's candy eating ability.
Removed Zenni gains from Self Training. (Bank interest will remain).
Added wood chopping as a Job to gain Zenni. (More job options soon to come!)
Added in some additional checks/fixes into the revival process.
Updated some icons.
Removed the "Guild Change Title" from the guild system. (That is what {NPC} Wanderer is for!)
Increased the prices of everything.
Added prices to most NPC's.
Made all transactions cost money at the Banker.
Added an extra "Secret Smiley".
Fixed the disappearing techniques with the Majin race. (Hopefully)
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January the 13th 2009 update:
New Safe Zone system.
Tech checks redone it seems.
Dragon Balls Auto-revive.
Some additions to the Admin system.
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January the 10th 2009 update:
Fixed the HBTC.
Added Rocket Fist. (Androids and Hatchyhack only)
Added Tri-Beam.
Added 10x Kamehameha.
Added 100x Kamehameha.
Added 1000x Kamehameha.
Added Acid Hail. (Saibaman only).
Fixed Scouters.
Gave {NPC} Saibaman an extra technique.
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January the 8th 2009 update:
Made most techniques in the game consume Stamina.
Made it so if you are dead you cannot pick up the dragon balls. (Including if you are a majin).
Tweaked Combo Damages.
Added Powerlevel/Ki/Strength/Defence/Speed stats into the Scoreboard.
Fixed an issue with {NPC} Goku who would continuously teach you Fade After Image.
Made it so if you absorb NPC's they will not get send to Snakeway. (Hopefully it fixes the bug with the sagas).
Fixed a bug with the Combo technique which would cause negative damage, which in turn adds to the defenders powerlevel.
Added "Beam Combo" for Angels and Dark Angels. (Still work in progress, but it's usable).
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January the 7th 2009 update:
Made the HBTC a Safe Zone. (Errors were created when people fired attacks in there).
Made it so you cannot set the Gravity and go back to the safe zone.
Made Scouters Explode if you scan someone more powerful than yourself. (Will be making a Scouter Wanderer which will boost the quality of Scouters).
Added a Counter attack into Combo.
Tweaked Bio Androids Absorb.
Tweaked Kaioken.
Tweaked some of the Death Checks relating to Gravity/HBTC and Absorb.
Tweaked HBTC Gains to make the place useful. (Provided you are under level 4 thousand).
Added Candy Ray for Majins, and tweaked the gains from it.
Regeneration will now Regenerate all stats. (Only for Dark Nameks).
Made Spirit Bomb, Death Ball, Vanishing Ball able to be reflected back at the caster depending on there Karma.
Updated Techniques list.
Modified most Techniques Ki Consumption levels so that Pure Permanent Transing races won't be at a disadvantage.
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January the 5th 2009 update:
Fixed a training and resting bug.
Fixed guild HTML in OOC. (Again).
Added the Combo Technique.
Reset the Guild housing.
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January the 4th 2009 update:
Fixes to the Admin system. (Might have caused some crashing)
Fixes to OOC.
Fixes to Guild Houses.
Fixed the Cell Jr's. (Hopefully!)
New Melee System.
Added Block Melee.
Added Dodge Melee.
Added Ki Blades for Saiyans.
Added Dark Hell Zone Grenade for Dark Nameks.
Fixed a bug with Androids which was caused by a type of death.
Sagas now cost money to Activate.
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January the 2nd 2009 update:
Added Cell Jr's fully for Bio Androids.
Added Destructo Disk for Humans, Quarter Saiyans and Half Saiyans.
Added Flying Ki Blast for Humans.
Added Time Freeze for the Ginyu Force.
Added Stone Spit for Janemba's and Demons.
Added a "View Player" ability for Kai's.
Added a "Sense Tab" for Androids.
Restored EXP and TP gains to there origional levels.
Tweaked the "Attack Command".
Fixed the Demote Admin verb.
Added the Black Sword.
Reduced the Unlocked Potential Revert time from 2 Seconds to 1 second.
Tweaked some of the NPC's so they will attack at a farther range.
Added a Changelog.
Increased Saga Difficulty by 10x.
Help me build my city, by clicking this once a day: http://port-lincoln.myminicity.com/env
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