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 Post subject: Ideas for the game part 1
PostPosted: Thu Feb 19, 2009 8:54 am 
Earth Protector

Joined: Tue Jan 27, 2009 3:48 am
Posts: 15
Here is a list of my ideas for the game...

1) Since Saiyan's are supposed to be a warrior race, gain like .1% on to your stats for every player you kill. I know this can be easily abused but a way around that is to only make it work if they are within a certain ammount of your level.

2) Since Androids really are robots, including the ability to scan someone like a built in scouter, why wouldn't they be built without it anyway?

3) Androids and Cyborgs use 25% less ki while using ki attacks normally. They can remove their hands to increase the damage of their ki attacks and use 25% more ki than normal.

4) Kai's should be able to create special training equipment for other people to use. They themselves can not equip this training equipment though since Kai's were usually training other people in the show.

5) Energy Gun - It's a move that shoots several small ki blasts. The small blasts aren't that powerful but all together it adds up

6) Androids - able to actually grab someone in melee and drain their ki or pl away slowly, requires a good strength to break away... sort of like a majin's bind

7) Androids and Cyborgs - The ability to absorb ki attacks and add them to your own ki. I know ki absorb is already in but since it doesn't work thought that I would add it on here.

8 ) Chou no Ryoku - The attack is in the form of a thin piece of energy, which wraps around the victim sucking the energy out of them. Saiyan's are able to learn this...

9) Energy Ring - A move for saiyan's. Takes 5 of them hitting to bind someone. If not done fast enough they disappear.

10) Namek - Healing. They are able to heal other characters that are knocked out or severaly injured (Doubt anyone except guild members would actually use this...)

11) Imprisonment Ball - A holding move for changelings. After a while it explodes dealing damage to the player inside. The player inside can not be attacked while trapped.

12) Janemba - A move where they can concentrate on stopping a ki blast that is coming to them. They teleport it away dodging the damage....

13) Kakusandan - You initially fire 2 ki blasts. Those 2 ki blasts explode into multiple raining ki blasts down in an area.

14) Kuukanteni Punch - A move for Janemba's. They are able to stand in one place and create a portal that they are then able to shoot ki beams or throw punches to and have it appear before the enemy. It is deadly but since they can't move away from the portal they leave themself open for a wide arrange of attacks.

15) Kyodaika - Piccolo's expansion technique

16) Guild to guild battles

17) Special guild items to train with.

18 ) Making it harder to create a guild, that way guilds will last longer and have more members.

19) A guild bank system - Members are able to donate to it so that the guild may buy guild items Note: this is not a normal banker

20) The ability to buy NPC's for the guild - exa. A senzu bean seller, training equipment seller, clothing seller...

Well these are all of the idea's I've got right now... More to come!


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PostPosted: Wed Feb 25, 2009 7:00 am 
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Joined: Sat Mar 29, 2008 10:28 pm
Posts: 64
Quote:
Here is a list of my ideas for the game...

1) Since Saiyan's are supposed to be a warrior race, gain like .1% on to your stats for every player you kill. I know this can be easily abused but a way around that is to only make it work if they are within a certain ammount of your level.


Great idea, I might actually consider that, however to make the race balanced I would have to lower the Multi-pliers a little in order to compensate.

Quote:
2) Since Androids really are robots, including the ability to scan someone like a built in scouter, why wouldn't they be built without it anyway?


The "Sense" verb pretty much covers that. :P

Quote:
3) Androids and Cyborgs use 25% less ki while using ki attacks normally. They can remove their hands to increase the damage of their ki attacks and use 25% more ki than normal.


I was actually going to make Androids and Cyborgs use no ki for most of there techniques, not sure how that would go though, and removing there hands will be additional Icon work, not sure If I could pull that kind of icon work off by myself.

Quote:
4) Kai's should be able to create special training equipment for other people to use. They themselves can not equip this training equipment though since Kai's were usually training other people in the show.


Well I gave Kai's the ability to watch players, so I guess that's something, as for training equipment, I intend to make weighted training a reality, plus other items to differentiate additional training methods.

Quote:
5) Energy Gun - It's a move that shoots several small ki blasts. The small blasts aren't that powerful but all together it adds up


I like this idea, bringing in weapons might add an additional Dynamic to the game which would be great!

Quote:
6) Androids - able to actually grab someone in melee and drain their ki or pl away slowly, requires a good strength to break away... sort of like a majin's bind


I'll be honest, I did think of this while working on BFE 1, but I never *did* get around to it, or could think of a practical way of implementing the technique, it's something I will have to do while I am dead tired I guess.

Quote:
7) Androids and Cyborgs - The ability to absorb ki attacks and add them to your own ki. I know ki absorb is already in but since it doesn't work thought that I would add it on here.


Ki Absorb has been on my list of things to do for a long time now, so it should be in and working properly soon enough!

Quote:
8 ) Chou no Ryoku - The attack is in the form of a thin piece of energy, which wraps around the victim sucking the energy out of them. Saiyan's are able to learn this...


Thanks for this idea, I have already started working on it!

Quote:
9) Energy Ring - A move for saiyan's. Takes 5 of them hitting to bind someone. If not done fast enough they disappear.


I see, it's like a more difficult version of the Galactic donut, well to pull off in battle anyway. - If I were to add this, it would be for a race that doesn't have much techniques in it's arsenal.

Quote:
10) Namek - Healing. They are able to heal other characters that are knocked out or severaly injured (Doubt anyone except guild members would actually use this...)


This was already planned in a future update!

Quote:
11) Imprisonment Ball - A holding move for changelings. After a while it explodes dealing damage to the player inside. The player inside can not be attacked while trapped.


This technique was already planned, I was going to give it to the changling races to be honest.

Quote:
12) Janemba - A move where they can concentrate on stopping a ki blast that is coming to them. They teleport it away dodging the damage....


An idea, again this will be something I might work on a rainy day.

Quote:
13) Kakusandan - You initially fire 2 ki blasts. Those 2 ki blasts explode into multiple raining ki blasts down in an area.


I've added it to the list, it's a great idea for a technique! I haven't made anything like that, but I'll give a try at doing it anyway!

Quote:
14) Kuukanteni Punch - A move for Janemba's. They are able to stand in one place and create a portal that they are then able to shoot ki beams or throw punches to and have it appear before the enemy. It is deadly but since they can't move away from the portal they leave themself open for a wide arrange of attacks.


I did love this technique in the movies, unfortunately I can't see it as a practical technique as of yet, see what happens anyway.

Quote:
15) Kyodaika - Piccolo's expansion technique


Already planned for the Namekian races! (What, you don't think I would leave my favorite race without cool stuff do ya? :P)

Quote:
16) Guild to guild battles

17) Special guild items to train with.

18 ) Making it harder to create a guild, that way guilds will last longer and have more members.

19) A guild bank system - Members are able to donate to it so that the guild may buy guild items Note: this is not a normal banker

20) The ability to buy NPC's for the guild - exa. A senzu bean seller, training equipment seller, clothing seller...


The Guild system will be heavily updated soon, with Guild Wars, Guild Arena Battles where it's guild vs guild in the Otherworld Arena, Guild Banking/Sellers etc' is something that will be coming in the future, the original idea of the guild system was that you are able to set the layout to however you wanted, instead of it being static, Plus a Guild Inventory is something else that's on the list where you can share your items etc' with your guildies.

Thanks for the ideas, feel free to post more!


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PostPosted: Thu Feb 26, 2009 5:50 am 
Earth Protector

Joined: Tue Jan 27, 2009 3:48 am
Posts: 15
Quote:
Quote:
2) Since Androids really are robots, including the ability to scan someone like a built in scouter, why wouldn't they be built without it anyway?


The "Sense" verb pretty much covers that.


It would be more like scan, get detailed stats of someone.

Quote:
Quote:
3) Androids and Cyborgs use 25% less ki while using ki attacks normally. They can remove their hands to increase the damage of their ki attacks and use 25% more ki than normal.



I was actually going to make Androids and Cyborgs use no ki for most of there techniques, not sure how that would go though, and removing there hands will be additional Icon work, not sure If I could pull that kind of icon work off by myself.


Heh, technically all it would take is erasing the hands off of the icons.

Quote:
The Guild system will be heavily updated soon, with Guild Wars, Guild Arena Battles where it's guild vs guild in the Otherworld Arena, Guild Banking/Sellers etc' is something that will be coming in the future, the original idea of the guild system was that you are able to set the layout to however you wanted, instead of it being static, Plus a Guild Inventory is something else that's on the list where you can share your items etc' with your guildies.


I love those ideas! 8)


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